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My role in Real Drone Simulator is R&D, Testing, and map design. I have provided SFX for some various features, as well as designed one of the maps from the ground up. 

Real Drone
Simulator

 

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Whats Good
Gaming

 

OAK Games

 

During my time with WGG and OAK Games, my role was chief audio engineer. I was responsible for sound design, game engine implementation, beta testing, as well as communication and consultations with programmers. 

NRG
 

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ZEROED

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HEXED

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Imagine transporting into a story book's world, hearing it around you in 3D audio while you read, and making choices that affect the story's outcome.

Part interactive fiction, part audio drama, part video game.

My role with Audioverse involved collecting, creating, and editing over 1000 foley and SFX files for the Audiverse universe.

© 2026 by Jordan Lamp.

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